A technically inclined 3D artist with a passion for environmental storytelling. Proficient in Autodesk Maya, Substance Painter/Designer, Zbrush, Photoshop, Unreal Engine, Marmoset Toolbag, and After Effects.
Capable of creating optimized real-time 3D game artwork, as well as high fidelity content for films and advertisements.
Utilizing Unreal Engine to build in-house tools to replace lengthy Arnold renders. Employees can use applications that I build to intuitively customize and render company assets for customer facing content.